Crytek CEO Confirms Ryse Always Ran in 1600×900, 1080p framebuffer

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For a while now gamers were wondering  about the alleged resolution downgrade and about the reduction of the polygon count per character in Ryse: Son of Rome, and Crytek Founder and CEO Cevat Yerli have posted on Twitter some info saying that Ryse Always Ran in 1600×900, 1080p framebuffer. Here what Cevat Yerli said ;

Here you go, they made everything brighter for us now.

 

 

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