According to Xbox One engineer Andrew Goossen, who told Eurogamer,
“Xbox One has a conservative 10 per cent time-sliced reservation on the GPU for system processing. This is used both for the GPGPU processing for Kinect and for the rendering of concurrent system content such as snap mode.”
He explains ;
“The current reservation provides strong isolation between the title and the system and simplifies game development – strong isolation means that the system workloads, which are variable, won’t perturb the performance of the game rendering.”
Not long ago Microsoft had confirmed that the Xbox one will have a higher CPU then it was planed in the beginning. From 1.6 GHz to 1.75 GHz.
Goossen said that developers will soon notice a higher system resource.
For the final words Goossen said;
“In the future, we plan to open up more options to developers to access this GPU reservation time while maintaining full system functionality,”
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