Providing CoD: ghosts on all platforms was proven to be hard, even Infinity Ward has admitted it. While making a new engine, a new story, a new world, and making it on all platform has been a challenge.
“It’s been a massive challenge for us,” Rubin said
“We’ve done a launch title before, but trying to do two launch titles and continue to do the current-gen and PC was a big logistical nightmare for us.”
“We ended up having to really… we hired a lot more people for one, but we grew significantly. We’re actually about 150 people at the studio now and it used to be about 70-80. But as far as how [Ghosts] is going specifically, I think we’re in a really good spot. We’ve basically gone gold on everything. We’re working on a few additional patches for launch, but we’re in a good place.”
Due to hiring more people then what they had before, Rubin thinks he is the right road and development. The team will make patches on the launch.
“It was just a brutal task to get there. To have to not only do two new next-gen consoles, two old-gen consoles, PC and do a new engine and do new content based on a new story and a new world, and doing so much more new stuff, was maybe not the wisest choice, but it was definitely artistically what we wanted the choice to be.”
Making the whole game on the old-gen console, new-gen consoles, PC and doing it on a new engine, new content, new story, new world is huge. Not too smart, but this is the direction Infinity Ward wanted to be creative with their choice. Infinity Ward also has promised to make much more with their new and creative ideas.
“We weren’t going to accept someone else doing current-gen or next-gen for us,” he continued. “We wanted to do both. We wanted to make sure that we were the ones who did it. We knew it was a lot of work – and it turned out to be a lot of work – but it was definitely what we wanted.”
Infinity Ward believed it to be their choice of making it for the next-gen consoles it was a lot of work, but worth it.
Call of Duty: Ghosts on Xbox one is going to run at 720p graphics, due to optimizing it was a hard task for the developer.
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